An app for booking flexible workspaces
My role
Switch was a workspace-on-demand app built by REinvent, a property-tech startup. I joined as the first designer in July 2020, and the app launched in Singapore three months later, in October 2020. Switch has since been discontinued.
What I did:
Designed the core journeys: finding a space, QR-code check-in and check-out with protection against misuse, and self-serve sign-up for companies.
Set up the information architecture and interaction patterns across the app, WeChat mini-program, web portals and website, and the design system they share.
Led the research: heavy-user interviews, a survey and usability tests, and took the findings into product decisions such as the homepage redesign.
Shaped features with product and engineering, and found design answers to constraints that came up during development.
Reviewed and mentored the designers who joined as the team grew to five.
Project background
Switch was “Airbnb for workspaces”: one app to find and use a desk, booth or room nearby, from many different providers.
Key selling points
COVID pushed people out of fixed offices, and home did not always work. Switch bet on paying for access rather than ownership, the way Netflix or Uber do: walk in and pay by the minute, or book ahead.
What Switch offered
Switch connected people with spaces from many providers: its own Switch booths, malls, co-working spaces, offices, hotels and residential buildings. People could search by location, distance, price, amenities, workspace type and how they wanted to pay. That last choice, pay-per-minute walk-in or a booking, was the heart of the product.
Workspace types on Switch:
Target users
From interviews and the survey, three things separated our users: where they could work today, how they worked, and how often they needed somewhere else to work. These became our two primary personas:


How I worked
We worked in two-week sprints in squads with product managers and engineers. For each feature:
Look outward: study how 3–5 other products, online and offline, handle the same problem, to borrow what works and avoid known mistakes.
Design: sketch the layout and flow, then detail it with design-system components, adding new ones only when the feature really needed them.
Deliver and iterate: walk the team through the design, then refine it with their feedback.


Research and data
Over 18 months we ran three main studies and tracked key metrics throughout.
Heavy-user interviews (10 people): users with 6+ months on Switch, 10+ stays and an order in the last 30 days. Goal: test the value proposition, build personas and understand how people decided where to work.
Survey (157 responses): demographics, reasons for using Switch, length of stay and NPS. It fed feature planning and the personas.



Usability tests: two tasks covering the key journeys, with six internal team members. What we found shaped the homepage redesign.
Competitor analysis: 14 similar products from different markets, compared on value proposition, audience, business model and design.
Metrics: GTV, monthly active users, installs, app opens, registrations, stays and usage.



What I designed
Switch was a small ecosystem. The mobile app sat at the centre; web portals ran the operations behind it and received usage and feedback data; the website brought new users in.
A shared brand guideline set colour and type, and each product had its own design system for the UI that was unique to it. We also created a product writing guide so on-screen copy stayed consistent.
Highlights
Cross-platform design for the app, WeChat mini-program, web portals and website.
Core journeys: QR check-in and check-out that prevents misuse, self-serve company sign-up, and a feedback channel that needed very little staff time.
Design systems: shared basics (inputs, selectors, dropdowns, tables, date and time pickers, pagination) plus elements reused across platforms.
Component libraries kept in sync with engineering.
Screens
App design:
Web portal design:







Some early UX design examples:






Tool used: Figma
Work done @ REinvent / 2020–2022